Please register before you begin. This records who completed a run for the facilitator.
A hands-on Theory of Constraints game. Five workstations pass work down a line. Each rolls a die for its output, but can only work on what the station before it has passed on. Watch what dependency and variation do to a "balanced" line, then use the Five Focusing Steps to fix it.
Walk the class through these in order. Ask students to predict the output before each run, then reveal what actually happens.
Each round, every station rolls its die. The number is the most units it could process that round, but it can only process units the previous station has already passed to it. Station 1 draws from unlimited raw material. Whatever the last station finishes becomes shipped output (throughput). Work moves only one station per round, so a good roll cannot make up for an empty in-tray.
Goldratt's method for managing any constraint. Use the scenarios above to feel each step.